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4 changes: 2 additions & 2 deletions 01-intro.md
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Expand Up @@ -22,5 +22,5 @@ recommendation. Terms in *italics* are defined in the
Rules are numbered with a chapter prefix (E = Equipment, G = General,
RoW = Right of Way, LS = Longsword, R = Rapier, S = Sabre, SB = Sword &
Buckler, O = Organisational, D = Disciplinary) and are cited by these
identifiers, e.g. "G.16" or "RoW.12(a)". Once assigned, an identifier
never changes.
identifiers, e.g. "G.16" or "RoW.12(a)". Once assigned in a published
version, an identifier never changes.
37 changes: 23 additions & 14 deletions 03-general.md
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Expand Up @@ -244,40 +244,49 @@
the opponent's interactions, accidental touches, and touching the floor
after having hit the opponent, may be disregarded by the Referee).

**G.44** A fencer must not attack by jumping, diving, or otherwise throwing the
body in a manner that does not end with the fencer on both feet and in
control. The Referee must call 'Halt!' and annul any hit scored by the
fencer at fault (see penalty 1.10). Where such an action endangers the
opponent, it is penalised as a dangerous action instead (see penalty 2.4).
An involuntary loss of balance is not an offence under this article.

## Falls and ground action (all weapons)

**G.45** Ground action is not allowed, the Referee must call 'Halt!' when one of the fencers falls to
the ground, or whenever the Referee is unable to judge the action any more, or when a reasonable
time has passed for dominance to apply.

**G.46** If a fencer accidentally drops the weapon, or falls without the opponent's interaction, the
Referee must call 'Halt!'. A hit that started before the fencer obviously lost the weapon should
be counted as valid even if it arrives afterwards, but in the spirit of sportsmanship, no
intentional new attack should be initiated if the opponent has fallen or lost the weapon.

## Close quarter combat

Close quarter combat and grappling are allowed only where the weapon-specific rules permit them
(currently only in the Longsword category), with the following regulations:

**G.44** The Referee may call 'Halt!' after an unsuccessful period of grappling.
**G.47** The Referee may call 'Halt!' after an unsuccessful period of grappling.

**G.45** Grappling on the opponent's blade is allowed, if the blade is controlled. Seizing of the blade
**G.48** Grappling on the opponent's blade is allowed, if the blade is controlled. Seizing of the blade
needs to be momentary, and followed by an immediate 'clean' hit to score a point. If the
fencer can not achieve a hit consequently to seizing the blade, the Referee calls 'Halt!'
and awards no points. Failing to control the blade is counted as a point against the
fencer who attempted to enter grappling.

**G.46** Grappling actions that score a point are:
**G.49** Grappling actions that score a point are:

- a) take-downs and throws followed/accompanied by a simple and immediate hit with the weapon
(within a period of fencing time)
- b) controlling the opponent via grappling with or without the weapon, until the Referee calls
'Halt!'

**G.47** Ground action is not allowed, the Referee must call 'Halt!' when one of the fencers falls to the
ground, or whenever the Referee is unable to judge the action any more, or when a reasonable time
has passed for dominance to apply.

**G.48** Disarming is allowed and scores a point, unless the disarmed fencer immediately (before the
**G.50** Disarming is allowed and scores a point, unless the disarmed fencer immediately (before the
Referee calls 'Halt!') controls the opponent's weapon and enters grappling.

**G.49** If a fencer accidentally drops the weapon, or falls without the opponent's interaction, the
Referee must call 'Halt!'. A hit that started before the fencer obviously lost the weapon should
be counted as valid even if it arrives afterwards, but in the spirit of sportsmanship, no
intentional new attack should be initiated if the opponent has fallen or lost the weapon.

### Forbidden actions in close quarter combat

**G.50** Neck-wrenching, lifting the opponent off the ground, full application of
**G.51** Neck-wrenching, lifting the opponent off the ground, full application of
joint locks, small-joint manipulation, or other potentially dangerous
wrestling techniques are strictly forbidden.
20 changes: 20 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -2,6 +2,26 @@

## 2.0.0-draft (2026)

Rule changes:

- New article G.44: a fencer must not attack by jumping, diving or otherwise
throwing the body in a manner that does not end with the fencer on both feet
and in control. Applies to every weapon category; added to penalty 1.10
(first group, hit annulled). Where such an action endangers the opponent it
is penalised as a dangerous action (penalty 2.4). An involuntary loss of
balance is not an offence under this article.
- The ground-action rule and the rule on falls and dropped weapons (previously
G.47 and G.49) were moved out of the longsword-only close-quarter section
into a new "Falls and ground action (all weapons)" section. They now apply to
every weapon category, which closes a gap where sabre, rapier and sword &
buckler had no article covering a fencer going to the ground. This completes
the promotion of universal rules begun in this release; articles G.45–G.51
are renumbered accordingly.
- The identifier stability clause in the introduction now binds from the first
published version. The renumbering above is therefore the last time article
identifiers may move: from 2.0.0 onward an identifier, once published, never
changes.

Readability refactor — no intended changes to the meaning of the rules:

- Chapters renamed to the canonical reading order; README, PDF and file
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4 changes: 2 additions & 2 deletions appendices/02-penalties.md
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Expand Up @@ -35,7 +35,7 @@ offence of this group.
| 1.7 | Hitting the arena floor with an uncontrolled action | G.43 |
| 1.8 | Refusal to obey the Referee (including actions before 'Fence!' or after 'Halt!') | G.10 |
| 1.9 | Disorderly fencing \*; taking off the mask before the Referee calls 'Halt!'; dressing or undressing in the arena | D.11, D.13 |
| 1.10 | Irregular movements in the arena \*; throwing the opponent by lifting both of their feet off the ground \* | D.13, G.50 |
| 1.10 | Irregular movements in the arena \*; attacking by jumping or diving without landing on both feet \*; throwing the opponent by lifting both of their feet off the ground \* | D.13, G.44, G.51 |
| 1.11 | Unjustified appeal | D.19 |
| 1.12 | Hitting with the fists, kicking \* | G.38 |
| 1.13 | Removing the opponent's mask or any other protective equipment \* | — |
Expand Down Expand Up @@ -67,7 +67,7 @@ Penalty: **BLACK** for the first offence.

| No. | Offence | Art. |
|-----|---------|------|
| 4.1 | Deliberate brutality; throwing the opponent onto their head \*; neck-wrenching and small-joint manipulation \*; failing to stop dangerous submission holds before full application (both fencers may be penalised, the victim as well if they did not submit) \*; throwing the dagger at the opponent in Rapier bouts \* | G.50, R.16 |
| 4.1 | Deliberate brutality; throwing the opponent onto their head \*; neck-wrenching and small-joint manipulation \*; failing to stop dangerous submission holds before full application (both fencers may be penalised, the victim as well if they did not submit) \*; throwing the dagger at the opponent in Rapier bouts \* | G.51, R.16 |
| 4.2 | Causing injury or threat of injury with equipment non-conforming to the Rules, or with imitated/transferred weapon control marks | E.5 |
| 4.3 | Offence against sportsmanship (e.g. refusal to salute or shake hands after the bout) | G.21, D.14 |
| 4.4 | Refusal of a fencer to fence another fencer properly entered | D.6 |
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4 changes: 4 additions & 0 deletions appendices/04-referee-quick-reference.md
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Expand Up @@ -12,6 +12,10 @@ a valid hit lands · an invalid hit complicates further evaluation · a fencer
leaves the arena with both feet · end of time · dangerous or confused fencing ·
equipment failure · injury · a fencer requests a break (raised arm) (see G.8)

Also, in every weapon category: a fencer goes to the ground · a fencer falls or
drops the weapon without the opponent's interaction · an attack by jumping or
diving that does not end with the fencer on both feet (see G.44–G.46).

## Arena boundaries

- Both feet out → stop immediately; annul everything after the crossing (G.13–G.14).
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