Refactored shader loader and updated rendering pipeline. Formatted the code for better readability, made the DemoShaderLoader implementation safer than before, and rewrote the code using modern C++ practices to ensure every line is easy to understand. - #7
Open
Dhaval572 wants to merge 1 commit into
Open
Dhaval572 wants to merge 1 commit into
Dhaval572 wants to merge 1 commit into
Conversation
Refactored demoShaderLoader for improved naming consistency and modern C++ practices. Replaced legacy OpenGL pipeline in main.cpp with VAO/VBO and programmable shaders, updating to OpenGL 4.6 core profile. Added new Sample.vert and Sample.frag shaders, removed old vertex.vert and fragment.frag. Updated resource handling in CMakeLists.txt for relative paths. Minor improvements to openglDebug.cpp formatting.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Refactored demoShaderLoader for improved naming consistency and modern C++ practices. Replaced legacy OpenGL pipeline in main.cpp with VAO/VBO and programmable shaders, updating to OpenGL 4.6 core profile. Added new Sample.vert and Sample.frag shaders, removed old vertex.vert and fragment.frag. Updated resource handling in CMakeLists.txt for relative paths. Minor improvements to openglDebug.cpp formatting.