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milescoviello/README.md

Miles Coviello

Systems and tools developer. I build from the ground up: operating systems, the Linux plumbing underneath them, and the automation that keeps a large home lab running.

  • Low-level systems — a from-scratch x86-64 OS, Linux/Gentoo internals, kernel work
  • Homelab and infrastructure — Proxmox / k3s / Docker fleet, Go and Python control planes, monitoring
  • Native apps — SwiftUI clients for self-hosted media

Website: milescoviello.com

Featured

Project What it is
OS-DEV A from-scratch x86-64 OS — kernel, TLS 1.3 stack, JS engine, and a sandboxed browser. ~80k lines of C (with DOOM and Quake ported as apps).
homelabdashboard Live homelab monitoring — k3s + FastAPI + SSE, real-time CPU/RAM/temp across nodes and Proxmox hosts.
music Native SwiftUI music client for Navidrome on iOS.
apex-oled Drive the 128x40 OLED on a SteelSeries Apex Pro Gen 3 from Linux — no vendor software, no root.
nowplaying Live synced-lyrics ticker for the KDE Plasma 6 panel.
sf-multiplayer Dedicated-server revival for Stick Fight: The Game — server-side physics, v26 protocol.

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  1. OS-DEV OS-DEV Public

    A from-scratch x86_64 OS: kernel, TLS 1.3, a JS engine, and a sandboxed web browser. ~80k lines of from-scratch C (plus DOOM and Quake ported as apps).

    C 5 1

  2. honeyshell honeyshell Public

    A Debian 13 shell emulator faithful enough to put behind an SSH honeypot, with 139 differential test suites

    Python 1

  3. music music Public

    Native SwiftUI music client for Navidrome (iOS)

    Swift 1

  4. homelabdashboard homelabdashboard Public

    Live homelab monitoring dashboard — K3s + FastAPI + SSE. Displays real-time CPU/RAM/temp for K3s nodes and Proxmox hosts.

    Swift 1

  5. apex-oled apex-oled Public

    Drive the 128x40 OLED on a SteelSeries Apex Pro Gen 3 keyboard from Linux - no vendor software, no hidapi, no root

    Python 1

  6. sf-multiplayer sf-multiplayer Public

    Centralized dedicated-server revival for Stick Fight: The Game — v26 protocol, server-side physics, comp-scene focused. Forked from upstream StickFightDev.

    C# 5