Consume shared SNES shader presets and adaptive pixel proportions - #47
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MMX now consumes snesrecomp's shared shader catalog and adaptive pixel-aspect geometry. The four presets retain their filenames and GLSL contents; duplicate game-owned assets and sizing code are removed. The shared launcher saves canonical DisplayAspect and other edited settings when closed. Bundled shader choices survive AppImage remounts and moving the installation.
Pins merged snesrecomp #93/#94 and recomp-ui #59/#60. SMW consumes the same opt-in support. Bumps the release to 1.6.4.
Validation: full Windows SDL3 and Linux SDL3 release builds; MMX display/renderer tests; shared GCC/MSVC geometry and all 24 recomp-ui tests. Windows ZIP OpenGL smoke passes with only system directories in PATH. AppImage portable-state and all nine native-picker cases pass; real launcher selections and OpenGL remount checks pass. GitHub's ROM-free Linux SDL2 host build/tests pass.
Prepared for 1.6.4 Windows ZIP and Linux AppImage. Tracking: beads-8wg.2.58.