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fix: cap cloud shadow ray length using atmospheric extinction limit
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#93:
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fix: atmosphere and night side rendering tuning
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feat: unified rendering pipeline with graphics toggles and atmosphere…
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feat: add cloud shadows and ocean specular to earth shader
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fix: improve cloud sunset tint and atmosphere color accuracy
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fix: improve Rotator and Doppler mobile layout
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feat: show TLE epoch age per source with styled tooltip
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feat: upgrade sun ephemeris to Meeus Ch.25 and add sun/moon tracking
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#86:
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fix: prevent phosphor sweep speed burst on initial load
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refactor: simplify ECI-to-ECEF conversion in getAzEl to direct Rz(-GM…
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docs: fix incorrect shadow model and magnitude convention comments
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chore: change default websockify port from 4534 to 4540
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fix: use WGS-84 ellipsoid for observer positioning instead of spheric…
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chore: tune phosphor tick rate to 200Hz
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#80:
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fix: make radar phosphor simulation framerate-independent
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#79:
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fix: sync GGEZ rainbow animations via single root property, use conic…
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chore: rename GG EZ theme to GGEZ
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feat: add CRT theme with scanlines, vignette, and phosphor glow
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feat: Legacy and GG EZ themes with structural CSS overrides
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fix: sky grid invisible due to theme init ordering
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#74:
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feat: rotator settle delay and setup tab restyle
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#73:
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feat: AOS countdown in selection window, deduplicate time formatters
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#72:
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feat: antenna presets and tuned rotator defaults
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#71:
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feat: smarter rotator polling - interleaved timer, adaptive rate, tol…
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fix: use binary WebSocket subprotocol for websockify compatibility
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