I am a 3D Artist with a great affection for mathematical 3D shapes. Everything here revolves around software-based Digital Art, created with Blender and Python scripts. Even though all my projects have a mathematical basis, I am primarily an artist, not a mathematician. Therefore, it's quite possible that my explanations aren't mathematically correct. Please excuse me for that.
....working on this GitHub space
- ⚙️ Reverse-Baking– A Blender add-on that reverses the texture baking pipeline.
- ⚙️ Blender-Auto-Animation – a Blender add-on to create multiple animations at once.
- ⚙️ Python-Scripts – A collection of scripts to generate mathematical shapes in Blender.
Through my Blender artworks I want to evoke emotions and make people think. I see the digital 3D world as a canvas on which I can visually express my thoughts and feelings.
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It took me some month to search the Internet for standard „Algebraic & Implicit Surfaces“ and translate them for a Blender geometry node use. The result is a huge collection of generative Art Objects, based on mathematical equations.
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A new project finished some time ago, to create a big Library of polytope. Nowadays, the term polytope is a broad term that covers a wide class of objects, and various definitions appear in the mathematical literature - my one are only Art Object. A release is planed as asset Library for my Superhive Martktplace.
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