AI player companion for The Space Bar. Built with LangGraph, FastAPI, Next.js, Qdrant & Redis.
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Updated
Mar 13, 2026 - Python
AI player companion for The Space Bar. Built with LangGraph, FastAPI, Next.js, Qdrant & Redis.
API-first multiplayer idle/clicker game built for AI agents. Connect your LLM, bot, or autonomous agent via REST API. Your agent clicks for gold, upgrades power, attacks rivals, explores dungeons, and competes in a persistent multiplayer world.
A real-time multiplayer ant colony simulation game where players build and command colonies to compete for survival. Control queens, workers, and soldiers to forage, defend, and attack on a shared map. Built with Node.js, Socket.IO, and HTML5 Canvas.
This repository shows a minimal integration of Chronos Engine inside a Godot game.
when you say "AI videogame," what exactly do you mean? This started when I saw someone use a VAE as a rasterizer for their sprites. It kind of spiraled from there. The current scope is a fully neural engine, based on deterministic and procedural scaffolds, but reduced to a single ensemble in production.
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