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cd-xa

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Structural documentation of Tales of Eternia (PlayStation, Japan, SLPS-03050 disc 1): the block codec that is byte-identical to 1997's, 90 MB of duplicated sprite sheets, the whole JIS level 1 font inside the executable, and a developer debug room shipped on the retail disc.

  • Updated Aug 27, 2026
  • Python

Structural documentation of Tales of Destiny (PlayStation, SLPS-01100, 1997): the disc, the executable, the LZSS codec it inherited from the Super Famicom Tales of Phantasia, and the file system compiled into the program.

  • Updated Aug 27, 2026
  • Python

The CD-ROM bound into Il Mio Computer no. 129, February 2006, mastered with Nero on 4 January 2006. The first object in this collection with raw 2352-byte sectors: a full census of sync, MSF, subheader, EDC and ECC. Two namespaces that agree on nothing, three declarations that disagree, and 0.81 percent the magazine made.

  • Updated Sep 1, 2026
  • Python

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