Online Replanning in Belief Space for Partially Observable Task and Motion Problems
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Updated
Oct 18, 2022 - Python
Online Replanning in Belief Space for Partially Observable Task and Motion Problems
SymDer: Symbolic Derivative Approach to Discovering Sparse Interpretable Dynamics from Partial Observations
Solving pursuit-evasion problems on graphs using Reinfocement Learning and GNNs
Official PyTorch implementation of POEM (Partial Observation Experts Modelling) as introduced in the paper Contrastive Meta-Learning for Partially Observable Few-Shot Learning
MATLAB code for the paper "Assimilative Causal Inference".
UWM-JEPA: a JEPA world model with a density-matrix latent and learned unitary predictor for imagining hidden continuations under partial observability.
Code for a multi-agent particle environment used in the paper "Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments"
Partially Observable Monte Carlo Planning algorithm (POMCP)
Hybrid planning agent for decision-making under partial observability (PG-WMA)
Various projects related to contingent planning under partial observability
NULL CITY: deterministic, partially observable crisis-response sandbox
Blog post on safety constraint learning
The AIS planner source code + benchmarks
Operator-geometric framework for metabolic identifiability and metabolite panel design under partial observability using Human-GEM, proteomics-informed reaction weighting, and spectral geometry.
MATLAB code for the paper "Bridging Prediction and Attribution: Identifying Forward and Backward Causal Influence Ranges Using Assimilative Causal Inference".
Minimal control-theoretic toy models for studying stability and failure modes under partial observability.
Comparing a full-map A* oracle with partially observable knowledge-based and genetic-policy agents in Wumpus World.
Defender-side cyber incident simulator. An abstract state machine, not real infrastructure, and reinforcement-learning policies, not LLM agents. Host status is hidden behind noisy alerts, the attacker improvises, and a web console lets you play the same scenario by hand and compare your score to a trained agent's.
Priced information-gathering and abstention evaluation in a synthetic partially observed city.
意思を持つテトロミノたち — 各落下ピースが盤面スナップショット画像だけを見て収まり先を決めるマルチエージェント・テトリス PoC。ローカル VLA 対応、自律/A2A/独裁の協調モード比較、マシン性能ベンチマーク付き。
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