You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A physically-based CPU ray tracer built entirely from scratch in C++17. It features a custom math library, Bounding Volume Hierarchy (BVH) acceleration, and supports OBJ meshes, recursive reflections/refractions, and bilinearly filtered environment mapping.