Software 3D renderer & rasteriser written in WASM/C & TypeScript to test / showcase WebAssembly and compare performance
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Updated
Mar 7, 2018 - TypeScript
Software 3D renderer & rasteriser written in WASM/C & TypeScript to test / showcase WebAssembly and compare performance
Antialiasing via conservative rasterisation and analytical area computation
CPU software rasteriser in TypeScript Written to understand how graphics pipeline works and the math behind it
C++, GLSL based CG implementations including Ray Tracing, Rasterizing, Bezier Curves and Path Tracing
Minimal pure-C layout engine with a declarative macro DSL and hand-written pixel rasterisation
A real-time voxel renderer using OpenGL GLSL shaders to perform deferred rasterisation of points into voxels.
A rasterization rendering engine written from scratch in C++ with a custom-built entity component system.
Graphics rasterisation - journey to learn more about computer graphics
Analog eBooks removes the page color and crops the text of scanned book PDF files, making them readable on e-readers!
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