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rvz

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Structural documentation of Tales of Symphonia on GameCube (2003, two discs) and PlayStation 2 (2004, one disc): the 1995 Wolf Team block codec on a big-endian console, the first source edit to its decoder since 1997, and the gigabyte the two-disc split cost.

  • Updated Sep 2, 2026
  • Python

Structural documentation of Tales of Symphonia: Ratatosk no Kishi (Wii, 2008, Japan): the Nintendo build from inside the studio line that closes the Tales block-codec boundary — 10 bytes of shared decoder with its 2003 GameCube prequel against 835 of shared SDK code, while the same compressor still writes both discs' archives.

  • Updated Sep 2, 2026
  • Python

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