Put the MacOS dock of apps in the menu bar (with customizability)
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Updated
Jul 30, 2026 - Swift
Put the MacOS dock of apps in the menu bar (with customizability)
Naive screen-space subsurface scattering solution for Unity 5.
Realtime screen-space decals for Godot 3.x
Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
Real-time screen-space global illumination project made for BabylonJS
A sample implementation of Screen Space Deferred Decals using OpenGL.
Screen space global illumination for GameMaker
Source code and resources related to multifragment rendering
A screen space sub-surface scattering demo implemented with vulkan api
Screen-Space Decal
It’s a lightweight technique that reconstructs world position from depth, adds noise-based height perturbation, and uses the result to drive soft alpha transitions near surfaces—creating the illusion of flowing edges without geometry deformation.
Perceptual Illusion Rendering Layer for Godot 4 — a real-time pipeline that reconstructs high-resolution detail from low-resolution input for low-end GPUs.
A lightweight collection of real-time OBS shaders/effects for perceptual lighting and motion smoothing. Includes pseudo-3D relighting using screen-space luminance analysis and a motion persistence system that improves perceived frame continuity without true frame interpolation.
Shader-only visual suite for OmniShade: lighting, reflections, atmosphere, reconstruction, color and HDR with clear 4K performance paths. Free donationware, no ads.
Detect subsurface water ice in lunarPermanently Shadowed Regions using Chandrayaan-2 SAR data and machine learning validation.
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