forked from Wurst-Imperium/Wurst7
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Backtrack
cev-api edited this page May 24, 2026
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- Briefly delays incoming enemy movement-related packets after you attack, making server-side positions easier to hit.
- Configurable attack window (
Last attack time) to control how long backtracking stays active after a hit. - Configurable delay in milliseconds for how far packets are held.
- Range-limited targeting so packet delay only applies near the current fight.
- Optional
Pause on hurtbehavior to flush immediately while target hurt-time is active. - Shows queued packet count in the hack list while active.
Parent: What's new in this fork?
Generated from the latest README/source bundle. Features are listed by the date they were added to the client.