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Friends
cev-api edited this page Jun 6, 2026
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- Completely revamped from a simple name list into a coordination/tracking feature.
- Friend join alerts when friends join your current server or are already online.
- Encrypted friend pings that whisper compact coordinate payloads to online friends.
- Manual
.friends pingto all online friends or.friends ping <name>for a specific friend. - Auto ping periodically shares encrypted coordinates with online friends on the same server.
- Shared ping password setting used to encrypt/decrypt friend location pings.
- Two-way communication so a manual ping can automatically receive one reply ping without chaining forever.
- Received pings are hidden from normal chat routing so raw transport messages do not clutter chat.
- Displays decrypted ping summaries with friend name, coordinates, dimension, and distance.
- Clickable
[Add waypoint]actions to convert ping locations into Waypoints. -
.friends waypoint <friend> <x> <y> <z> <dim>command for manual waypoint creation. - PlayerESP can render remote friend ping markers even when the friend is not physically loaded nearby.
- Friend ping markers support configurable ESP timeout, box color, tracer color, tracer thickness, label scale, and distance labels.
- Friend List setting/editor UI for managing friends from ClickGUI/AltGUI-style settings screens.
- Friend name checks are case-insensitive and can reload from disk if the in-memory list is empty.
- The friend file loader is more tolerant of older/plain text-ish friend list data.
Generated from the latest README/source bundle. Features are listed by the date they were added to the client.